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Dev Log

Signal Check: What We're Broadcasting This Week

We've been heads-down building, but it's time for a status report. Consider this your weekly signal check — a quick broadcast on where the game is, what's getting built, and what's coming next.

Now Playing: Episode 1

The first episode of the demo goes live July 4th. Seven levels, one arc, zero excuses. We've been mixing the soundtrack on loop for so long the songs have started appearing in our dreams — which, honestly, is kind of the point.

This Week's Build Notes

A quick rundown of what shipped, what broke, and what we're still staring at:

  • Level 3's charting got an overhaul — it's still brutal, but now it's brutal in a fair way
  • Voice acting for the opening cutscene wrapped, and it absolutely rips
  • The rhythm grading curve got retuned after a friend flatlined on Normal and refused to speak to us
  • New shader for the supermarket aisle backgrounds: more neon, more grime, more late-night fluorescent energy
Pivoting from a YouTube show to a game was the best terrible decision we ever made. The show is dead. The game is real. We think you're going to like it.

More transmissions coming next week. Until then: stay tuned, stay loud, and don't touch that dial.

WELCOME TO SUPERMARKET MUSIC WHERE EVERYTHING DOESN'T HAVE TO BE THE END OF THE WORLD ALL THE TIME. OUT ON JULY 4TH.
WELCOME TO SUPERMARKET MUSIC WHERE EVERYTHING DOESN'T HAVE TO BE THE END OF THE WORLD ALL THE TIME. OUT ON JULY 4TH.
WELCOME TO SUPERMARKET MUSIC WHERE EVERYTHING DOESN'T HAVE TO BE THE END OF THE WORLD ALL THE TIME. OUT ON JULY 4TH.
WELCOME TO SUPERMARKET MUSIC WHERE EVERYTHING DOESN'T HAVE TO BE THE END OF THE WORLD ALL THE TIME. OUT ON JULY 4TH.
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